For the past two decades, I’ve taught classes in technology-based design at Parsons School of Design. One of the more interesting courses I teach is an elective that explores how XR (eXtended Reality) technologies can be used as part of the design process. This course, XR for The Real World uses GIS mapping, 3D computer-based modeling, Virtual Reality, and Augmented Reality technologies as tools in designing new uses for under-utilized and abandoned real world public spaces.
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